Austin Baker found his passion for art at a young age when he drew graffiti on his brother’s bedroom wall with crayons. This eventually lead to a BFA from the Kansas City Art Institute, where he was one of the first animation program students, helping to create the curriculum and, during his final two years, teaching some of the classes himself. After college, he began working in the video game industry (another lifelong passion), but it didn’t take long for him to become dissatisfied with existing animation tools. In order to push the bounds of what was possible and to create a smoother, more user friendly workflow, he taught himself several programming languages and began creating his own tools, which were quickly adopted by his colleagues. Today he is equally at home with art, animation, rigging and code and is happiest when he can combine them. He lives in Madison with his wife, the novelist Ashley Ream, creates tools for Call of Duty, develops indie games, runs trails, grows orchids and makes pastries.