This week’s animation is done. I thought animating something with more than two legs would be fun. So I grabbed Broodmother from Dota 2, rigged her up and built a rocky sphere for her to walk on.

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Over the last two days I’ve been running my rigging system through more rigorous testing. I started by downloading the Doom asset model from Valve’s Dota2 Workshop page, a great resource of cool characters for animators/riggers. Since the Maya assets provided already have skeletons and skinning, ¬†all I needed...

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