Over the last two days I’ve been running my rigging system through more rigorous testing. I started by downloading the Doom asset model from Valve’s Dota2 Workshop page, a great resource of cool characters for animators/riggers. Since the Maya assets provided already have skeletons and skinning, ¬†all I needed...

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Rigging UI

Component Rigging UI

My rigging tool has been progressing at a good pace recently. The most obvious improvement came to the UI. Previously I used the basic Maya window stuff, but I’ve now switched everything over to PySide QT. I did this because QT is easier to use, more flexible and jives...

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Component Node


Been a while since my last update. A fair bit of my time has been spent on a couple unrelated projects, but now I’m back to work on marigold! During my time away I thought a lot about the approach I was taking for building the rigging. I concluded...

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