Manipulating Objects, Part 3

We’ve covered getting geometry data from an existing object and building a new object from raw data. Now we’ll start looking at non-geometry related elements of a polygon object. Continue using the cube example from the previous parts in this series lets see how to get its UV information. Start...

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Manipulating Objects, Part 2

Last time I covered using the API to get component information about a polyShape. This time we’ll use the API to create a new polyShape cube. Start by creating an instance of MFnMesh. This is the class we’ll use to create the cube. Specifically the create() function which has a few...

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Visual Studio Setup for Maya 2014 and QT

The following is the culmination of a lot of detective work and trial and error on my part. My goal, which I thought rather simple, was to setup Visual Studio 2010 Express to compile plug-ins for Maya. Turns out this is simple, right up until you involve QT. Detailed below...

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