Maya

Eyeball.

Multi-point Blend Node

While working on some muscle deformation tests last weekend I wondered how I could improve shoulder deformation. One of the many ideas I had involved multi-point blends. I’ve used these a lot in animation blend trees for things like aiming a gun, head pointing, shooting from car windows, etc. Thinking back to...

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The aim constraint in action.

Custom Aim Constraint

Over the past few weeks I’ve been diving deeper into Maya’s API. The driving force behind much of this effort has been my need to program increasingly more complex nodes. Specifically I want more and better control over the tools and rigs I’m making. In this example I used...

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