Rigging

Eyeball.

Multi-point Blend Node

While working on some muscle deformation tests last weekend I wondered how I could improve shoulder deformation. One of the many ideas I had involved multi-point blends. I’ve used these a lot in animation blend trees for things like aiming a gun, head pointing, shooting from car windows, etc. Thinking back to...

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Friday Update

It’s Friday and I have a new video to post. I’m thinking this will be my scheduled post day moving forward. Basically I’ll do one week sprints to get something cool to show every Friday. This week I bounced around between muscle deformation, which I posted about the other...

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Surface muscles.

Got Muscles?

I have a fairly strict gym schedule that started shortly after my career in game development. Turns out lifting weights has more that just health benefits. I learned a lot about how the body moves. How muscles push and pull limbs. How they flex and stretch. The end result...

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