Module made of bits.

Makin’ Bits

Last week I showed the module portion of my rigging system. This week I’m going to cover the tools I’m developing to build these modules. I’ve also revamped the visuals of the modules and will show that as well.

Module made of bits.

Module made of bits.

Bits!

Each module is made up of bits. These guys are the building blocks for a module. They are also proxies for the skeleton and control rigging that the module generates.

Module Node Network

Module Node Network

What does that mean?

Well, each bit holds information about what kind of rigging/skeleton/etc it creates. This info is piped into the module’s meta node and from there accessed by the build class for the module.

Bit Editing Tools

Bit Editing Tools

As you can imagine, doing this by hand every time a new module is needed would be tedious and annoying. So this week I started developing a tool designed to speed up and simplify the building process. This is still a work in progress (especially the UI), but at the moment the user can make meta nodes, make bits of various shapes, add attributes, create hierarchies and save an XML file for the module. All from a single UI.

Check out the video to see all of this in action! For some reason the more I do these videos the longer they get…