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Dota2 Rigging

For a while now I’ve been working on an animation tool set for Maya. It’s focused on simplifying and improving animation workflows for game development and built on my decade of experience as a Lead Animator and Lead Technical Animator. I chose for my starting point an automatic rigging...

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Project Marigold

Something I’ve wanted to do for a while now is find a better way to share the tools work I’ve been noodling with the last few weeks. Added bonus for source control. So without further ado I present Project Marigold! Everything in the project is a work in progress....

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Eyeball.

Multi-point Blend Node

While working on some muscle deformation tests last weekend I wondered how I could improve shoulder deformation. One of the many ideas I had involved multi-point blends. I’ve used these a lot in animation blend trees for things like aiming a gun, head pointing, shooting from car windows, etc. Thinking back to...

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