Friday Update

It’s Friday and I have a new video to post. I’m thinking this will be my scheduled post day moving forward. Basically I’ll do one week sprints to get something cool to show every Friday. This week I bounced around between muscle deformation, which I posted about the other...

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Surface muscles.

Got Muscles?

I have a fairly strict gym schedule that started shortly after my career in game development. Turns out lifting weights has more that just health benefits. I learned a lot about how the body moves. How muscles push and pull limbs. How they flex and stretch. The end result...

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The aim constraint in action.

Custom Aim Constraint

Over the past few weeks I’ve been diving deeper into Maya’s API. The driving force behind much of this effort has been my need to program increasingly more complex nodes. Specifically I want more and better control over the tools and rigs I’m making. In this example I used...

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