Visual Studio Setup for Maya 2014 and QT
The following is the culmination of a lot of detective work and trial and error on my part. My goal, which I thought rather simple, was to setup Visual Studio 2010 Express to compile plug-ins for Maya. Turns out this is simple, right up until you involve QT. Detailed below...
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Manipulating Objects , Part 1
I’ve decided to do a series of posts, probably 7-8, focused on using Maya’s API to manipulate objects. I’ll cover a broad range of topics starting with getting the components of a poly shape and ending with animation. My hope is that this helps other Technical artists understand Maya’s...
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Getting Shape Nodes
How do we get an object’s shape node through the API? If you can get the MDagPath of the object then you can get the shape node. MDagPath has a member function called extendToShapeDirectlyBelow. This function works on a dag path that ends in a kTransform node. In the...