MPlugs: Connecting Plugs

Connecting two MPlugs together is fairly simple and is accomplished with MDGModifier.connect(). Lets connect two polygon spheres together such that translating one on X will translate the other on Y. First create the spheres and get them as MObjects. [crayon-5d09e65c4dba1869407347/] Now we can write a function that makes use...

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MPlugs: Create Plug

With this post I’m going back to a topic I touched on briefly a couple months ago – MPlugs. In this installment I’ll be covering how to create MPlugs on an existing node. First we need a node to work with. So lets make a polygon sphere. [crayon-5d09e65c4f399237891877/] Now...

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User Defined Colors

Maya has a feature called User Defined Colors which I’ve found handy for rigging. Basically they are eight colors definable by the user. They are used for nothing in Maya leaving them available for whatever you might need. Typically these colors are set via the Color Settings window, but...

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