Posts Tagged "MFnMesh"


Manipulating Objects, Part 3

We’ve covered getting geometry data from an existing object and building a new object from raw data. Now we’ll start looking at non-geometry related elements of a polygon object. Continue using the cube example from the previous parts in this series lets see how to get its UV information. Start...

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Manipulating Objects, Part 2

Last time I covered using the API to get component information about a polyShape. This time we’ll use the API to create a new polyShape cube. Start by creating an instance of MFnMesh. This is the class we’ll use to create the cube. Specifically the create() function which has a few...

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Manipulating Objects , Part 1

I’ve decided to do a series of posts, probably 7-8, focused on using Maya’s API to manipulate objects. I’ll cover a broad range of topics starting with getting the components of a poly shape and ending with animation. My hope is that this helps other Technical artists understand Maya’s...

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